monorepo/dialer/lib/presentation/features/contacts/contact_state.dart
AlexisDanlos 8cb206a640
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refactor: optimize contact fetching and processing for improved performance
2025-04-04 14:38:32 +02:00

179 lines
4.8 KiB
Dart

import 'package:flutter/material.dart';
import 'package:flutter_contacts/flutter_contacts.dart';
import '../../../domain/services/contact_service.dart';
class ContactState extends StatefulWidget {
final Widget child;
const ContactState({super.key, required this.child});
static _ContactStateState of(BuildContext context) {
return context
.dependOnInheritedWidgetOfExactType<_InheritedContactState>()!
.data;
}
@override
_ContactStateState createState() => _ContactStateState();
}
class _ContactStateState extends State<ContactState> {
final ContactService _contactService = ContactService();
List<Contact> _allContacts = [];
List<Contact> _favoriteContacts = [];
bool _loading = true;
double _scrollOffset = 0.0;
Contact? _selfContact;
// Getters for all contacts and favorites
List<Contact> get contacts => _allContacts;
List<Contact> get favoriteContacts => _favoriteContacts;
bool get loading => _loading;
double get scrollOffset => _scrollOffset;
Contact? get selfContact => _selfContact;
@override
void initState() {
super.initState();
_initializeContacts(); // Rename to make it clear this is initialization
FlutterContacts.addListener(_onContactChange);
}
// Private method to initialize contacts without setState during build
Future<void> _initializeContacts() async {
try {
List<Contact> contacts = await _contactService.fetchContacts();
_processContactsInitial(contacts);
} catch (e) {
debugPrint('Error fetching contacts: $e');
}
}
void _onContactChange() async {
await fetchContacts();
}
@override
void dispose() {
FlutterContacts.removeListener(_onContactChange);
super.dispose();
}
// Fetch all contacts - public method that can be called after build
Future<void> fetchContacts() async {
if (!mounted) return;
setState(() => _loading = true);
try {
List<Contact> contacts = await _contactService.fetchContacts();
if (mounted) {
_processContacts(contacts);
}
} catch (e) {
debugPrint('Error fetching contacts: $e');
} finally {
if (mounted) {
setState(() => _loading = false);
}
}
}
// Fetch only favorite contacts
Future<void> fetchFavoriteContacts() async {
if (!mounted) return;
setState(() => _loading = true);
try {
List<Contact> contacts = await _contactService.fetchFavoriteContacts();
if (mounted) {
setState(() => _favoriteContacts = contacts);
}
} catch (e) {
debugPrint('Error fetching favorite contacts: $e');
} finally {
if (mounted) {
setState(() => _loading = false);
}
}
}
// Process contacts without setState for initial loading
void _processContactsInitial(List<Contact> contacts) {
if (!mounted) return;
// Optimize by doing a single pass through contacts instead of multiple iterations
final filteredContacts = contacts.where((contact) => contact.phones.isNotEmpty).toList()
..sort((a, b) => a.displayName.compareTo(b.displayName));
_selfContact = contacts.firstWhere(
(contact) => contact.displayName.toLowerCase() == "user",
orElse: () => Contact(),
);
if (_selfContact!.phones.isEmpty) {
_selfContact = null;
}
_allContacts = filteredContacts;
_favoriteContacts = filteredContacts.where((contact) => contact.isStarred).toList();
_loading = false;
// Force a rebuild after initialization is complete
if (mounted) {
WidgetsBinding.instance.addPostFrameCallback((_) {
setState(() {});
});
}
}
void _processContacts(List<Contact> contacts) {
if (!mounted) return;
// Same optimization as above
final filteredContacts = contacts.where((contact) => contact.phones.isNotEmpty).toList()
..sort((a, b) => a.displayName.compareTo(b.displayName));
_selfContact = contacts.firstWhere(
(contact) => contact.displayName.toLowerCase() == "user",
orElse: () => Contact(),
);
if (_selfContact!.phones.isEmpty) {
_selfContact = null;
}
setState(() {
_allContacts = filteredContacts;
_favoriteContacts = filteredContacts.where((contact) => contact.isStarred).toList();
});
}
Future<void> addNewContact(Contact contact) async {
await _contactService.addNewContact(contact);
await fetchContacts();
}
void setScrollOffset(double offset) {
setState(() {
_scrollOffset = offset;
});
}
@override
Widget build(BuildContext context) {
return _InheritedContactState(
data: this,
child: widget.child,
);
}
}
class _InheritedContactState extends InheritedWidget {
final _ContactStateState data;
const _InheritedContactState({required this.data, required super.child});
@override
bool updateShouldNotify(_InheritedContactState oldWidget) => true;
}