feat: vim theme, streamlined config files

This commit is contained in:
AngeD 2022-12-11 01:36:23 +01:00
parent abd62fcf14
commit c5afe309f8
8 changed files with 316 additions and 182 deletions

View File

@ -23,12 +23,13 @@ env:
# available, otherwise `xterm-256color` is used. # available, otherwise `xterm-256color` is used.
TERM: alacritty TERM: alacritty
window: #window:
# Window dimensions (changes require restart) # Window dimensions (changes require restart)
# #
# Number of lines/columns (not pixels) in the terminal. The number of columns # Number of lines/columns (not pixels) in the terminal. Both lines and columns
# must be at least `2`, while using a value of `0` for columns and lines will # must be non-zero for this to take effect. The number of columns must be at
# fall back to the window manager's recommended size. # least `2`, while using a value of `0` for columns and lines will fall back
# to the window manager's recommended size
#dimensions: #dimensions:
# columns: 0 # columns: 0
# lines: 0 # lines: 0
@ -67,8 +68,7 @@ window:
# #
# Window opacity as a floating point number from `0.0` to `1.0`. # Window opacity as a floating point number from `0.0` to `1.0`.
# The value `0.0` is completely transparent and `1.0` is opaque. # The value `0.0` is completely transparent and `1.0` is opaque.
opacity: 0.9 #opacity: 1.0
# Startup Mode (changes require restart) # Startup Mode (changes require restart)
# #
@ -94,11 +94,12 @@ window:
# General application class # General application class
#general: Alacritty #general: Alacritty
# GTK theme variant (Linux/BSD only) # Decorations theme variant (Linux/BSD only)
# #
# Override the variant of the GTK theme. Commonly supported values are `dark` # Override the variant of the GTK theme/Wayland client side decorations.
# and `light`. Set this to `None` to use the default theme variant. # Commonly supported values are `dark` and `light`. Set this to `None` to use
#gtk_theme_variant: None # the default theme variant.
#decorations_theme_variant: None
#scrolling: #scrolling:
# Maximum number of lines in the scrollback buffer. # Maximum number of lines in the scrollback buffer.
@ -173,48 +174,157 @@ font:
# x: 0 # x: 0
# y: 0 # y: 0
# Thin stroke font rendering (macOS only) # Use built-in font for box drawing characters.
# #
# Thin strokes are suitable for retina displays, but for non-retina screens # If `true`, Alacritty will use a custom built-in font for box drawing
# it is recommended to set `use_thin_strokes` to `false`. # characters (Unicode points 2500 - 259f).
#use_thin_strokes: true #
#builtin_box_drawing: true
# If `true`, bold text is drawn using the bright color variants. # If `true`, bold text is drawn using the bright color variants.
#draw_bold_text_with_bright_colors: false #draw_bold_text_with_bright_colors: false
# Colors (Tomorrow Night) # Colors (Tomorrow Night)
colors: #colors:
# Default colors # Default colors
primary: #primary:
background: '#1d1f21' # background: '#1d1f21'
foreground: '#c5c8c6' # foreground: '#c5c8c6'
# Colors the cursor will use if `custom_cursor_colors` is true # Bright and dim foreground colors
cursor: #
text: '#1d1f21' # The dimmed foreground color is calculated automatically if it is not
cursor: '#ffffff' # present. If the bright foreground color is not set, or
# `draw_bold_text_with_bright_colors` is `false`, the normal foreground
# color will be used.
#dim_foreground: '#828482'
#bright_foreground: '#eaeaea'
# Cursor colors
#
# Colors which should be used to draw the terminal cursor.
#
# Allowed values are CellForeground/CellBackground, which reference the
# affected cell, or hexadecimal colors like #ff00ff.
#cursor:
# text: CellBackground
# cursor: CellForeground
# Vi mode cursor colors
#
# Colors for the cursor when the vi mode is active.
#
# Allowed values are CellForeground/CellBackground, which reference the
# affected cell, or hexadecimal colors like #ff00ff.
#vi_mode_cursor:
# text: CellBackground
# cursor: CellForeground
# Search colors
#
# Colors used for the search bar and match highlighting.
#search:
# Allowed values are CellForeground/CellBackground, which reference the
# affected cell, or hexadecimal colors like #ff00ff.
#matches:
# foreground: '#000000'
# background: '#ffffff'
#focused_match:
# foreground: '#ffffff'
# background: '#000000'
# Keyboard hints
#hints:
# First character in the hint label
#
# Allowed values are CellForeground/CellBackground, which reference the
# affected cell, or hexadecimal colors like #ff00ff.
#start:
# foreground: '#1d1f21'
# background: '#e9ff5e'
# All characters after the first one in the hint label
#
# Allowed values are CellForeground/CellBackground, which reference the
# affected cell, or hexadecimal colors like #ff00ff.
#end:
# foreground: '#e9ff5e'
# background: '#1d1f21'
# Line indicator
#
# Color used for the indicator displaying the position in history during
# search and vi mode.
#
# By default, these will use the opposing primary color.
#line_indicator:
# foreground: None
# background: None
# Footer bar
#
# Color used for the footer bar on the bottom, used by search regex input,
# hyperlink URI preview, etc.
#
#footer_bar:
# background: '#c5c8c6'
# foreground: '#1d1f21'
# Selection colors
#
# Colors which should be used to draw the selection area.
#
# Allowed values are CellForeground/CellBackground, which reference the
# affected cell, or hexadecimal colors like #ff00ff.
#selection:
# text: CellBackground
# background: CellForeground
# Normal colors # Normal colors
normal: #normal:
black: '#1d1f21' # black: '#1d1f21'
red: '#cc6666' # red: '#cc6666'
green: '#b5bd68' # green: '#b5bd68'
yellow: '#e6c547' # yellow: '#f0c674'
blue: '#81a2be' # blue: '#81a2be'
magenta: '#b294bb' # magenta: '#b294bb'
cyan: '#70c0ba' # cyan: '#8abeb7'
white: '#373b41' # white: '#c5c8c6'
# Bright colors # Bright colors
bright: #bright:
black: '#666666' # black: '#666666'
red: '#ff3334' # red: '#d54e53'
green: '#9ec400' # green: '#b9ca4a'
yellow: '#f0c674' # yellow: '#e7c547'
blue: '#81a2be' # blue: '#7aa6da'
magenta: '#b77ee0' # magenta: '#c397d8'
cyan: '#54ced6' # cyan: '#70c0b1'
white: '#282a2e' # white: '#eaeaea'
# Dim colors
#
# If the dim colors are not set, they will be calculated automatically based
# on the `normal` colors.
#dim:
# black: '#131415'
# red: '#864343'
# green: '#777c44'
# yellow: '#9e824c'
# blue: '#556a7d'
# magenta: '#75617b'
# cyan: '#5b7d78'
# white: '#828482'
# Indexed Colors
#
# The indexed colors include all colors from 16 to 256.
# When these are not set, they're filled with sensible defaults.
#
# Example:
# `- { index: 16, color: '#ff00ff' }`
#
#indexed_colors: []
# Transparent cell backgrounds # Transparent cell backgrounds
# #
@ -303,6 +413,11 @@ colors:
# Cursor blinking interval in milliseconds. # Cursor blinking interval in milliseconds.
#blink_interval: 750 #blink_interval: 750
# Time after which cursor stops blinking, in seconds.
#
# Specifying '0' will disable timeout for blinking.
#blink_timeout: 5
# If this is `true`, the cursor will be rendered as a hollow box when the # If this is `true`, the cursor will be rendered as a hollow box when the
# window is not focused. # window is not focused.
#unfocused_hollow: true #unfocused_hollow: true
@ -321,8 +436,7 @@ colors:
# shell. # shell.
# #
# Default: # Default:
# - (macOS) /bin/bash --login # - (Linux/BSD/macOS) `$SHELL` or the user's login shell, if `$SHELL` is unset
# - (Linux/BSD) user login shell
# - (Windows) powershell # - (Windows) powershell
#shell: #shell:
# program: /bin/bash # program: /bin/bash
@ -353,18 +467,22 @@ colors:
# If this is `true`, the cursor is temporarily hidden when typing. # If this is `true`, the cursor is temporarily hidden when typing.
#hide_when_typing: false #hide_when_typing: false
# Regex hints # Hints
# #
# Terminal hints can be used to find text in the visible part of the terminal # Terminal hints can be used to find text or hyperlink in the visible part of
# and pipe it to other applications. # the terminal and pipe it to other applications.
#hints: #hints:
# Keys used for the hint labels. # Keys used for the hint labels.
#alphabet: "jfkdls;ahgurieowpq" #alphabet: "jfkdls;ahgurieowpq"
# List with all available hints # List with all available hints
# #
# Each hint must have a `regex` and either an `action` or a `command` field. # Each hint must have any of `regex` or `hyperlinks` field and either an
# The fields `mouse`, `binding` and `post_processing` are optional. # `action` or a `command` field. The fields `mouse`, `binding` and
# `post_processing` are optional.
#
# The `hyperlinks` option will cause OSC 8 escape sequence hyperlinks to be
# highlighted.
# #
# The fields `command`, `binding.key`, `binding.mods`, `binding.mode` and # The fields `command`, `binding.key`, `binding.mods`, `binding.mode` and
# `mouse.mods` accept the same values as they do in the `key_bindings` section. # `mouse.mods` accept the same values as they do in the `key_bindings` section.
@ -374,7 +492,8 @@ colors:
# #
# If the `post_processing` field is set to `true`, heuristics will be used to # If the `post_processing` field is set to `true`, heuristics will be used to
# shorten the match if there are characters likely not to be part of the hint # shorten the match if there are characters likely not to be part of the hint
# (e.g. a trailing `.`). This is most useful for URIs. # (e.g. a trailing `.`). This is most useful for URIs and applies only to
# `regex` matches.
# #
# Values for `action`: # Values for `action`:
# - Copy # - Copy
@ -388,6 +507,7 @@ colors:
#enabled: #enabled:
# - regex: "(ipfs:|ipns:|magnet:|mailto:|gemini:|gopher:|https:|http:|news:|file:|git:|ssh:|ftp:)\ # - regex: "(ipfs:|ipns:|magnet:|mailto:|gemini:|gopher:|https:|http:|news:|file:|git:|ssh:|ftp:)\
# [^\u0000-\u001F\u007F-\u009F<>\"\\s{-}\\^⟨⟩`]+" # [^\u0000-\u001F\u007F-\u009F<>\"\\s{-}\\^⟨⟩`]+"
# hyperlinks: true
# command: xdg-open # command: xdg-open
# post_processing: true # post_processing: true
# mouse: # mouse:
@ -516,6 +636,8 @@ colors:
# - ToggleBlockSelection # - ToggleBlockSelection
# - ToggleSemanticSelection # - ToggleSemanticSelection
# Toggle semantic selection based on `selection.semantic_escape_chars`. # Toggle semantic selection based on `selection.semantic_escape_chars`.
# - CenterAroundViCursor
# Center view around vi mode cursor
# #
# - Vi mode exclusive cursor motion actions: # - Vi mode exclusive cursor motion actions:
# #
@ -641,9 +763,9 @@ colors:
#- { key: Copy, action: Copy } #- { key: Copy, action: Copy }
#- { key: L, mods: Control, action: ClearLogNotice } #- { key: L, mods: Control, action: ClearLogNotice }
#- { key: L, mods: Control, mode: ~Vi|~Search, chars: "\x0c" } #- { key: L, mods: Control, mode: ~Vi|~Search, chars: "\x0c" }
#- { key: PageUp, mods: Shift, mode: ~Alt, action: ScrollPageUp, } #- { key: PageUp, mods: Shift, mode: ~Alt, action: ScrollPageUp }
#- { key: PageDown, mods: Shift, mode: ~Alt, action: ScrollPageDown } #- { key: PageDown, mods: Shift, mode: ~Alt, action: ScrollPageDown }
#- { key: Home, mods: Shift, mode: ~Alt, action: ScrollToTop, } #- { key: Home, mods: Shift, mode: ~Alt, action: ScrollToTop }
#- { key: End, mods: Shift, mode: ~Alt, action: ScrollToBottom } #- { key: End, mods: Shift, mode: ~Alt, action: ScrollToBottom }
# Vi Mode # Vi Mode
@ -669,6 +791,7 @@ colors:
#- { key: V, mods: Control, mode: Vi|~Search, action: ToggleBlockSelection } #- { key: V, mods: Control, mode: Vi|~Search, action: ToggleBlockSelection }
#- { key: V, mods: Alt, mode: Vi|~Search, action: ToggleSemanticSelection } #- { key: V, mods: Alt, mode: Vi|~Search, action: ToggleSemanticSelection }
#- { key: Return, mode: Vi|~Search, action: Open } #- { key: Return, mode: Vi|~Search, action: Open }
#- { key: Z, mode: Vi|~Search, action: CenterAroundViCursor }
#- { key: K, mode: Vi|~Search, action: Up } #- { key: K, mode: Vi|~Search, action: Up }
#- { key: J, mode: Vi|~Search, action: Down } #- { key: J, mode: Vi|~Search, action: Down }
#- { key: H, mode: Vi|~Search, action: Left } #- { key: H, mode: Vi|~Search, action: Left }
@ -767,3 +890,6 @@ colors:
# Print all received window events. # Print all received window events.
#print_events: false #print_events: false
# Highlight window damage information.
#highlight_damage: false

View File

@ -13,6 +13,7 @@ vim.o.list = true
vim.o.number = true vim.o.number = true
vim.o.relativenumber = true vim.o.relativenumber = true
vim.o.laststatus = 3
vim.o.ignorecase = true vim.o.ignorecase = true
vim.o.smartcase = true vim.o.smartcase = true
@ -44,6 +45,7 @@ vim.o.mousemodel = extend
require"pack-impatient" require"pack-impatient"
vim.cmd("packadd plenary") vim.cmd("packadd plenary")
require"pack-onedark"
require"pack-dirdiff" require"pack-dirdiff"
require"pack-easy-align" require"pack-easy-align"
require"pack-indent-blankline" require"pack-indent-blankline"

@ -1 +1 @@
Subproject commit c7206327096bedf2e213788a60624a84b3b7552d Subproject commit 3bb0c53b1df74d4b3b70d5939a015b19064a5a06

@ -1 +1 @@
Subproject commit 0b00eb4b826bde517e87a0993bdb8409435b2378 Subproject commit 619f1ace03860d668c7a661332c38480f2db2584

View File

@ -25,16 +25,6 @@ shadow-offset-x = -7;
# shadow-offset-y = -15 # shadow-offset-y = -15
shadow-offset-y = -7; shadow-offset-y = -7;
# Avoid drawing shadows on dock/panel windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dock-shadow = false
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dnd-shadow = false
# Red color value of shadow (0.0 - 1.0, defaults to 0). # Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0 # shadow-red = 0
@ -44,16 +34,8 @@ shadow-offset-y = -7;
# Blue color value of shadow (0.0 - 1.0, defaults to 0). # Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0 # shadow-blue = 0
# Do not paint shadows on shaped windows. Note shaped windows # Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
# here means windows setting its shape through X Shape extension. # shadow-color = "#000000"
# Those using ARGB background is beyond our control.
# Deprecated, use
# shadow-exclude = 'bounding_shaped'
# or
# shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead.
#
# shadow-ignore-shaped = ''
# Specify a list of conditions of windows that should have no shadow. # Specify a list of conditions of windows that should have no shadow.
# #
@ -69,6 +51,9 @@ shadow-exclude = [
"_GTK_FRAME_EXTENTS@:c" "_GTK_FRAME_EXTENTS@:c"
]; ];
# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
# clip-shadow-above = []
# Specify a X geometry that describes the region in which shadow should not # Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use # be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0" # shadow-exclude-reg = "x10+0+0"
@ -88,7 +73,7 @@ shadow-exclude = [
# Fade windows in/out when opening/closing and when opacity changes, # Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used. # unless no-fading-openclose is used.
# fading = false # fading = false
#fading = true #fading = true;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028 # fade-in-step = 0.028
@ -118,16 +103,13 @@ fade-out-step = 0.03;
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1 # inactive-opacity = 1
#inactive-opacity = 0.8; #inactive-opacity = 0.95;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0 # frame-opacity = 1.0
#frame-opacity = 0.7; #frame-opacity = 0.9;
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0) # Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
# menu-opacity = 1.0
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true # inactive-opacity-override = true
inactive-opacity-override = false; inactive-opacity-override = false;
@ -137,7 +119,7 @@ inactive-opacity-override = false;
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0) # Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
# inactive-dim = 0.0 # inactive-dim = 0.0
# Specify a list of conditions of windows that should always be considered focused. # Specify a list of conditions of windows that should never be considered focused.
# focus-exclude = [] # focus-exclude = []
focus-exclude = [ "class_g = 'Cairo-clock'" ]; focus-exclude = [ "class_g = 'Cairo-clock'" ];
@ -154,6 +136,22 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ];
# opacity-rule = [] # opacity-rule = []
#################################
# Corners #
#################################
# Sets the radius of rounded window corners. When > 0, the compositor will
# round the corners of windows. Does not interact well with
# `transparent-clipping`.
corner-radius = 0
# Exclude conditions for rounded corners.
rounded-corners-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'"
];
################################# #################################
# Background-Blurring # # Background-Blurring #
################################# #################################
@ -164,6 +162,8 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ];
# blur-size = 12 # blur-size = 12
# #
# blur-deviation = false # blur-deviation = false
#
# blur-strength = 5
# Blur background of semi-transparent / ARGB windows. # Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior. # Bad in performance, with driver-dependent behavior.
@ -187,7 +187,7 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ];
# example: # example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
# #
# blur-kern = '' # blur-kern = ""
blur-kern = "3x3box"; blur-kern = "3x3box";
@ -203,18 +203,20 @@ blur-background-exclude = [
# General Settings # # General Settings #
################################# #################################
# Enable remote control via D-Bus. See the man page for more details.
# dbus = true
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false # daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one. # `xrender` is the default one.
# #
# backend = 'glx' backend = "glx"
backend = "glx";
# Enable/disable VSync. # Enable/disable VSync.
# vsync = false # vsync = false
vsync = true vsync = true;
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details. # Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false # dbus = false
@ -235,26 +237,12 @@ mark-ovredir-focused = true;
# detect-rounded-corners = false # detect-rounded-corners = false
detect-rounded-corners = true; detect-rounded-corners = true;
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers # Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows. # not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
# #
# detect-client-opacity = false # detect-client-opacity = false
detect-client-opacity = true; detect-client-opacity = true;
# Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension.
#
# refresh-rate = 60
refresh-rate = 0
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
# boost performance. This should not be used with
# vsync drm/opengl/opengl-oml
# as they essentially does sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
#
# sw-opti =
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it. # provided that the WM supports it.
@ -277,14 +265,14 @@ refresh-rate = 0
# in the same group focused at the same time. # in the same group focused at the same time.
# #
# detect-transient = false # detect-transient = false
detect-transient = true detect-transient = true;
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if # group focused at the same time. This usually means windows from the same application
# detect-transient is enabled, too. # will be considered focused or unfocused at the same time.
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
# #
# detect-client-leader = false # detect-client-leader = false
detect-client-leader = true
# Resize damaged region by a specific number of pixels. # Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it. # A positive value enlarges it while a negative one shrinks it.
@ -309,7 +297,7 @@ detect-client-leader = true
# practically happened) and may not work with blur-background. # practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended. # My tests show a 15% performance boost. Recommended.
# #
# glx-no-stencil = false glx-no-stencil = true;
# GLX backend: Avoid rebinding pixmap on window damage. # GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes, # Probably could improve performance on rapid window content changes,
@ -324,7 +312,7 @@ detect-client-leader = true
# The opposing option is use-damage # The opposing option is use-damage
# #
# no-use-damage = false # no-use-damage = false
use-damage = true use-damage = true;
# Use X Sync fence to sync clients' draw calls, to make sure all draw # Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers # calls are finished before picom starts drawing. Needed on nvidia-drivers
@ -332,11 +320,17 @@ use-damage = true
# #
# xrender-sync-fence = false # xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents. # GLX backend: Use specified GLSL fragment shader for rendering window
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` # contents. Read the man page for a detailed explanation of the interface.
# in the source tree for examples.
# #
# glx-fshader-win = '' # window-shader-fg = "default"
# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
#
# window-shader-fg-rule = [
# "my_shader.frag:window_type != 'dock'"
# ]
# Force all windows to be painted with blending. Useful if you # Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent. # have a glx-fshader-win that could turn opaque pixels transparent.
@ -360,6 +354,12 @@ use-damage = true
# #
# transparent-clipping = false # transparent-clipping = false
# Specify a list of conditions of windows that should never have transparent
# clipping applied. Useful for screenshot tools, where you need to be able to
# see through transparent parts of the window.
#
# transparent-clipping-exclude = []
# Set the log level. Possible values are: # Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error" # "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter. # in increasing level of importance. Case doesn't matter.
@ -375,13 +375,13 @@ log-level = "warn";
# logs might still be written to the stderr. # logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path. # When setting this option from the config file, it is recommended to use an absolute path.
# #
# log-file = '/path/to/your/log/file' # log-file = "/path/to/your/log/file"
# Show all X errors (for debugging) # Show all X errors (for debugging)
# show-all-xerrors = false # show-all-xerrors = false
# Write process ID to a file. # Write process ID to a file.
# write-pid-path = '/path/to/your/log/file' # write-pid-path = "/path/to/your/log/file"
# Window type settings # Window type settings
# #
@ -407,6 +407,10 @@ log-level = "warn";
# normally won't be able to see. Useful when the window has parts of it # normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas. # transparent, and you want shadows in those areas.
# #
# clip-shadow-above:::
# Controls whether shadows that would have been drawn above the window should
# be clipped. Useful for dock windows that should have no shadow painted on top.
#
# redir-ignore::: # redir-ignore:::
# Controls whether this type of windows should cause screen to become # Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible # redirected again after been unredirected. If you have unredir-if-possible
@ -416,7 +420,7 @@ log-level = "warn";
#wintypes: #wintypes:
#{ #{
# tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; # tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
# dock = { shadow = false; } # dock = { shadow = false; clip-shadow-above = true; }
# dnd = { shadow = false; } # dnd = { shadow = false; }
# popup_menu = { opacity = 0.8; } # popup_menu = { opacity = 0.8; }
# dropdown_menu = { opacity = 0.8; } # dropdown_menu = { opacity = 0.8; }

View File

@ -2,6 +2,7 @@
xrandr \ xrandr \
--output eDP-1 --auto --primary \ --output eDP-1 --auto --primary \
--output HDMI-A-1 --auto --right-of eDP-1 --output DP-1-2 --auto --pos 1920x0 \
--output DP-1-3 --auto --pos 3840x0
exec awesome exec dwm

View File

@ -8,6 +8,7 @@ export XDG_CONFIG_DIRS=/etc/xdg
export XDG_DATA_DIRS='/usr/local/share/:/usr/share/' export XDG_DATA_DIRS='/usr/local/share/:/usr/share/'
export ZDOTDIR="$HOME"/.config/zsh export ZDOTDIR="$HOME"/.config/zsh
export ZSH_CUSTOM="$ZDOTDIR/custom"
export HISTFILE="$XDG_STATE_HOME"/zsh/history export HISTFILE="$XDG_STATE_HOME"/zsh/history
export ZLE_RPROMPT_INDENT=0 export ZLE_RPROMPT_INDENT=0