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# Configuration for Alacritty, the GPU enhanced terminal emulator.
# Import additional configuration files
#
# Imports are loaded in order, skipping all missing files, with the importing
# file being loaded last. If a field is already present in a previous import, it
# will be replaced.
#
# All imports must either be absolute paths starting with `/`, or paths relative
# to the user's home directory starting with `~/`.
#import:
# - /path/to/alacritty.yml
# Any items in the `env` entry below will be added as
# environment variables. Some entries may override variables
# set by alacritty itself.
#env:
# TERM variable
#
# This value is used to set the `$TERM` environment variable for
# each instance of Alacritty. If it is not present, alacritty will
# check the local terminfo database and use `alacritty` if it is
# available, otherwise `xterm-256color` is used.
#TERM: alacritty
#window:
# Window dimensions (changes require restart)
#
# Number of lines/columns (not pixels) in the terminal. The number of columns
# must be at least `2`, while using a value of `0` for columns and lines will
# fall back to the window manager's recommended size.
#dimensions:
# columns: 0
# lines: 0
# Window position (changes require restart)
#
# Specified in number of pixels.
# If the position is not set, the window manager will handle the placement.
#position:
# x: 0
# y: 0
# Window padding (changes require restart)
#
# Blank space added around the window in pixels. This padding is scaled
# by DPI and the specified value is always added at both opposing sides.
#padding:
# x: 0
# y: 0
# Spread additional padding evenly around the terminal content.
#dynamic_padding: false
# Window decorations
#
# Values for `decorations`:
# - full: Borders and title bar
# - none: Neither borders nor title bar
#
# Values for `decorations` (macOS only):
# - transparent: Title bar, transparent background and title bar buttons
# - buttonless: Title bar, transparent background and no title bar buttons
#decorations: full
# Startup Mode (changes require restart)
#
# Values for `startup_mode`:
# - Windowed
# - Maximized
# - Fullscreen
#
# Values for `startup_mode` (macOS only):
# - SimpleFullscreen
#startup_mode: Windowed
# Window title
#title: Alacritty
# Allow terminal applications to change Alacritty's window title.
#dynamic_title: true
# Window class (Linux/BSD only):
#class:
# Application instance name
#instance: Alacritty
# General application class
#general: Alacritty
# GTK theme variant (Linux/BSD only)
#
# Override the variant of the GTK theme. Commonly supported values are `dark`
# and `light`. Set this to `None` to use the default theme variant.
#gtk_theme_variant: None
#scrolling:
# Maximum number of lines in the scrollback buffer.
# Specifying '0' will disable scrolling.
#history: 10000
# Scrolling distance multiplier.
#multiplier: 3
# Font configuration
#font:
# Normal (roman) font face
#normal:
# Font family
#
# Default:
# - (macOS) Menlo
# - (Linux/BSD) monospace
# - (Windows) Consolas
#family: monospace
# The `style` can be specified to pick a specific face.
#style: Regular
# Bold font face
#bold:
# Font family
#
# If the bold family is not specified, it will fall back to the
# value specified for the normal font.
#family: monospace
# The `style` can be specified to pick a specific face.
#style: Bold
# Italic font face
#italic:
# Font family
#
# If the italic family is not specified, it will fall back to the
# value specified for the normal font.
#family: monospace
# The `style` can be specified to pick a specific face.
#style: Italic
# Bold italic font face
#bold_italic:
# Font family
#
# If the bold italic family is not specified, it will fall back to the
# value specified for the normal font.
#family: monospace
# The `style` can be specified to pick a specific face.
#style: Bold Italic
# Point size
#size: 11.0
# Offset is the extra space around each character. `offset.y` can be thought
# of as modifying the line spacing, and `offset.x` as modifying the letter
# spacing.
#offset:
# x: 0
# y: 0
# Glyph offset determines the locations of the glyphs within their cells with
# the default being at the bottom. Increasing `x` moves the glyph to the
# right, increasing `y` moves the glyph upward.
#glyph_offset:
# x: 0
# y: 0
# Thin stroke font rendering (macOS only)
#
# Thin strokes are suitable for retina displays, but for non-retina screens
# it is recommended to set `use_thin_strokes` to `false`.
#use_thin_strokes: true
# If `true`, bold text is drawn using the bright color variants.
#draw_bold_text_with_bright_colors: false
# Colors (Tomorrow Night)
#colors:
# Default colors
#primary:
# background: '#1d1f21'
# foreground: '#c5c8c6'
# Bright and dim foreground colors
#
# The dimmed foreground color is calculated automatically if it is not
# present. If the bright foreground color is not set, or
# `draw_bold_text_with_bright_colors` is `false`, the normal foreground
# color will be used.
#dim_foreground: '#828482'
#bright_foreground: '#eaeaea'
# Cursor colors
#
# Colors which should be used to draw the terminal cursor.
#
# Allowed values are CellForeground/CellBackground, which reference the
# affected cell, or hexadecimal colors like #ff00ff.
#cursor:
# text: CellBackground
# cursor: CellForeground
# Vi mode cursor colors
#
# Colors for the cursor when the vi mode is active.
#
# Allowed values are CellForeground/CellBackground, which reference the
# affected cell, or hexadecimal colors like #ff00ff.
#vi_mode_cursor:
# text: CellBackground
# cursor: CellForeground
# Search colors
#
# Colors used for the search bar and match highlighting.
#search:
# Allowed values are CellForeground/CellBackground, which reference the
# affected cell, or hexadecimal colors like #ff00ff.
#matches:
# foreground: '#000000'
# background: '#ffffff'
#focused_match:
# foreground: '#ffffff'
# background: '#000000'
#bar:
# background: '#c5c8c6'
# foreground: '#1d1f21'
# Keyboard regex hints
#hints:
# First character in the hint label
#
# Allowed values are CellForeground/CellBackground, which reference the
# affected cell, or hexadecimal colors like #ff00ff.
#start:
# foreground: '#1d1f21'
# background: '#e9ff5e'
# All characters after the first one in the hint label
#
# Allowed values are CellForeground/CellBackground, which reference the
# affected cell, or hexadecimal colors like #ff00ff.
#end:
# foreground: '#e9ff5e'
# background: '#1d1f21'
# Line indicator
#
# Color used for the indicator displaying the position in history during
# search and vi mode.
#
# By default, these will use the opposing primary color.
#line_indicator:
# foreground: None
# background: None
# Selection colors
#
# Colors which should be used to draw the selection area.
#
# Allowed values are CellForeground/CellBackground, which reference the
# affected cell, or hexadecimal colors like #ff00ff.
#selection:
# text: CellBackground
# background: CellForeground
# Normal colors
#normal:
# black: '#1d1f21'
# red: '#cc6666'
# green: '#b5bd68'
# yellow: '#f0c674'
# blue: '#81a2be'
# magenta: '#b294bb'
# cyan: '#8abeb7'
# white: '#c5c8c6'
# Bright colors
#bright:
# black: '#666666'
# red: '#d54e53'
# green: '#b9ca4a'
# yellow: '#e7c547'
# blue: '#7aa6da'
# magenta: '#c397d8'
# cyan: '#70c0b1'
# white: '#eaeaea'
# Dim colors
#
# If the dim colors are not set, they will be calculated automatically based
# on the `normal` colors.
#dim:
# black: '#131415'
# red: '#864343'
# green: '#777c44'
# yellow: '#9e824c'
# blue: '#556a7d'
# magenta: '#75617b'
# cyan: '#5b7d78'
# white: '#828482'
# Indexed Colors
#
# The indexed colors include all colors from 16 to 256.
# When these are not set, they're filled with sensible defaults.
#
# Example:
# `- { index: 16, color: '#ff00ff' }`
#
#indexed_colors: []
# Bell
#
# The bell is rung every time the BEL control character is received.
#bell:
# Visual Bell Animation
#
# Animation effect for flashing the screen when the visual bell is rung.
#
# Values for `animation`:
# - Ease
# - EaseOut
# - EaseOutSine
# - EaseOutQuad
# - EaseOutCubic
# - EaseOutQuart
# - EaseOutQuint
# - EaseOutExpo
# - EaseOutCirc
# - Linear
#animation: EaseOutExpo
# Duration of the visual bell flash in milliseconds. A `duration` of `0` will
# disable the visual bell animation.
#duration: 0
# Visual bell animation color.
#color: '#ffffff'
# Bell Command
#
# This program is executed whenever the bell is rung.
#
# When set to `command: None`, no command will be executed.
#
# Example:
# command:
# program: notify-send
# args: ["Hello, World!"]
#
#command: None
# Background opacity
#
# Window opacity as a floating point number from `0.0` to `1.0`.
# The value `0.0` is completely transparent and `1.0` is opaque.
background_opacity: 0.8
#selection:
# This string contains all characters that are used as separators for
# "semantic words" in Alacritty.
#semantic_escape_chars: ",│`|:\"' ()[]{}<>\t"
# When set to `true`, selected text will be copied to the primary clipboard.
#save_to_clipboard: false
#cursor:
# Cursor style
#style:
# Cursor shape
#
# Values for `shape`:
# - ▇ Block
# - _ Underline
# - | Beam
#shape: Block
# Cursor blinking state
#
# Values for `blinking`:
# - Never: Prevent the cursor from ever blinking
# - Off: Disable blinking by default
# - On: Enable blinking by default
# - Always: Force the cursor to always blink
#blinking: Off
# Vi mode cursor style
#
# If the vi mode cursor style is `None` or not specified, it will fall back to
# the style of the active value of the normal cursor.
#
# See `cursor.style` for available options.
#vi_mode_style: None
# Cursor blinking interval in milliseconds.
#blink_interval: 750
# If this is `true`, the cursor will be rendered as a hollow box when the
# window is not focused.
#unfocused_hollow: true
# Thickness of the cursor relative to the cell width as floating point number
# from `0.0` to `1.0`.
#thickness: 0.15
# Live config reload (changes require restart)
#live_config_reload: true
# Shell
#
# You can set `shell.program` to the path of your favorite shell, e.g.
# `/bin/fish`. Entries in `shell.args` are passed unmodified as arguments to the
# shell.
#
# Default:
# - (macOS) /bin/bash --login
# - (Linux/BSD) user login shell
# - (Windows) powershell
#shell:
# program: /bin/bash
# args:
# - --login
# Startup directory
#
# Directory the shell is started in. If this is unset, or `None`, the working
# directory of the parent process will be used.
#working_directory: None
# Send ESC (\x1b) before characters when alt is pressed.
#alt_send_esc: true
#mouse:
# Click settings
#
# The `double_click` and `triple_click` settings control the time
# alacritty should wait for accepting multiple clicks as one double
# or triple click.
#double_click: { threshold: 300 }
#triple_click: { threshold: 300 }
# If this is `true`, the cursor is temporarily hidden when typing.
#hide_when_typing: false
# Regex hints
#
# Terminal hints can be used to find text in the visible part of the terminal
# and pipe it to other applications.
#hints:
# Keys used for the hint labels.
#alphabet: "jfkdls;ahgurieowpq"
# List with all available hints
#
# Each hint must have a `regex` and either an `action` or a `command` field.
# The fields `mouse`, `binding` and `post_processing` are optional.
#
# The fields `command`, `binding.key`, `binding.mods`, `binding.mode` and
# `mouse.mods` accept the same values as they do in the `key_bindings` section.
#
# The `mouse.enabled` field controls if the hint should be underlined while
# the mouse with all `mouse.mods` keys held or the vi mode cursor is above it.
#
# If the `post_processing` field is set to `true`, heuristics will be used to
# shorten the match if there are characters likely not to be part of the hint
# (e.g. a trailing `.`). This is most useful for URIs.
#
# Values for `action`:
# - Copy
# Copy the hint's text to the clipboard.
# - Paste
# Paste the hint's text to the terminal or search.
# - Select
# Select the hint's text.
# - MoveViModeCursor
# Move the vi mode cursor to the beginning of the hint.
#enabled:
# - regex: "(ipfs:|ipns:|magnet:|mailto:|gemini:|gopher:|https:|http:|news:|file:|git:|ssh:|ftp:)\
# [^\u0000-\u001F\u007F-\u009F<>\"\\s{-}\\^⟨⟩`]+"
# command: xdg-open
# post_processing: true
# mouse:
# enabled: true
# mods: None
# binding:
# key: U
# mods: Control|Shift
# Mouse bindings
#
# Mouse bindings are specified as a list of objects, much like the key
# bindings further below.
#
# To trigger mouse bindings when an application running within Alacritty
# captures the mouse, the `Shift` modifier is automatically added as a
# requirement.
#
# Each mouse binding will specify a:
#
# - `mouse`:
#
# - Middle
# - Left
# - Right
# - Numeric identifier such as `5`
#
# - `action` (see key bindings)
#
# And optionally:
#
# - `mods` (see key bindings)
#mouse_bindings:
# - { mouse: Middle, action: PasteSelection }
# Key bindings
#
# Key bindings are specified as a list of objects. For example, this is the
# default paste binding:
#
# `- { key: V, mods: Control|Shift, action: Paste }`
#
# Each key binding will specify a:
#
# - `key`: Identifier of the key pressed
#
# - A-Z
# - F1-F24
# - Key0-Key9
#
# A full list with available key codes can be found here:
# https://docs.rs/glutin/*/glutin/event/enum.VirtualKeyCode.html#variants
#
# Instead of using the name of the keys, the `key` field also supports using
# the scancode of the desired key. Scancodes have to be specified as a
# decimal number. This command will allow you to display the hex scancodes
# for certain keys:
#
# `showkey --scancodes`.
#
# Then exactly one of:
#
# - `chars`: Send a byte sequence to the running application
#
# The `chars` field writes the specified string to the terminal. This makes
# it possible to pass escape sequences. To find escape codes for bindings
# like `PageUp` (`"\x1b[5~"`), you can run the command `showkey -a` outside
# of tmux. Note that applications use terminfo to map escape sequences back
# to keys. It is therefore required to update the terminfo when changing an
# escape sequence.
#
# - `action`: Execute a predefined action
#
# - ToggleViMode
# - SearchForward
# Start searching toward the right of the search origin.
# - SearchBackward
# Start searching toward the left of the search origin.
# - Copy
# - Paste
# - IncreaseFontSize
# - DecreaseFontSize
# - ResetFontSize
# - ScrollPageUp
# - ScrollPageDown
# - ScrollHalfPageUp
# - ScrollHalfPageDown
# - ScrollLineUp
# - ScrollLineDown
# - ScrollToTop
# - ScrollToBottom
# - ClearHistory
# Remove the terminal's scrollback history.
# - Hide
# Hide the Alacritty window.
# - Minimize
# Minimize the Alacritty window.
# - Quit
# Quit Alacritty.
# - ToggleFullscreen
# - SpawnNewInstance
# Spawn a new instance of Alacritty.
# - ClearLogNotice
# Clear Alacritty's UI warning and error notice.
# - ClearSelection
# Remove the active selection.
# - ReceiveChar
# - None
#
# - Vi mode exclusive actions:
#
# - Open
# Perform the action of the first matching hint under the vi mode cursor
# with `mouse.enabled` set to `true`.
# - ToggleNormalSelection
# - ToggleLineSelection
# - ToggleBlockSelection
# - ToggleSemanticSelection
# Toggle semantic selection based on `selection.semantic_escape_chars`.
#
# - Vi mode exclusive cursor motion actions:
#
# - Up
# One line up.
# - Down
# One line down.
# - Left
# One character left.
# - Right
# One character right.
# - First
# First column, or beginning of the line when already at the first column.
# - Last
# Last column, or beginning of the line when already at the last column.
# - FirstOccupied
# First non-empty cell in this terminal row, or first non-empty cell of
# the line when already at the first cell of the row.
# - High
# Top of the screen.
# - Middle
# Center of the screen.
# - Low
# Bottom of the screen.
# - SemanticLeft
# Start of the previous semantically separated word.
# - SemanticRight
# Start of the next semantically separated word.
# - SemanticLeftEnd
# End of the previous semantically separated word.
# - SemanticRightEnd
# End of the next semantically separated word.
# - WordLeft
# Start of the previous whitespace separated word.
# - WordRight
# Start of the next whitespace separated word.
# - WordLeftEnd
# End of the previous whitespace separated word.
# - WordRightEnd
# End of the next whitespace separated word.
# - Bracket
# Character matching the bracket at the cursor's location.
# - SearchNext
# Beginning of the next match.
# - SearchPrevious
# Beginning of the previous match.
# - SearchStart
# Start of the match to the left of the vi mode cursor.
# - SearchEnd
# End of the match to the right of the vi mode cursor.
#
# - Search mode exclusive actions:
# - SearchFocusNext
# Move the focus to the next search match.
# - SearchFocusPrevious
# Move the focus to the previous search match.
# - SearchConfirm
# - SearchCancel
# - SearchClear
# Reset the search regex.
# - SearchDeleteWord
# Delete the last word in the search regex.
# - SearchHistoryPrevious
# Go to the previous regex in the search history.
# - SearchHistoryNext
# Go to the next regex in the search history.
#
# - macOS exclusive actions:
# - ToggleSimpleFullscreen
# Enter fullscreen without occupying another space.
#
# - Linux/BSD exclusive actions:
#
# - CopySelection
# Copy from the selection buffer.
# - PasteSelection
# Paste from the selection buffer.
#
# - `command`: Fork and execute a specified command plus arguments
#
# The `command` field must be a map containing a `program` string and an
# `args` array of command line parameter strings. For example:
# `{ program: "alacritty", args: ["-e", "vttest"] }`
#
# And optionally:
#
# - `mods`: Key modifiers to filter binding actions
#
# - Command
# - Control
# - Option
# - Super
# - Shift
# - Alt
#
# Multiple `mods` can be combined using `|` like this:
# `mods: Control|Shift`.
# Whitespace and capitalization are relevant and must match the example.
#
# - `mode`: Indicate a binding for only specific terminal reported modes
#
# This is mainly used to send applications the correct escape sequences
# when in different modes.
#
# - AppCursor
# - AppKeypad
# - Search
# - Alt
# - Vi
#
# A `~` operator can be used before a mode to apply the binding whenever
# the mode is *not* active, e.g. `~Alt`.
#
# Bindings are always filled by default, but will be replaced when a new
# binding with the same triggers is defined. To unset a default binding, it can
# be mapped to the `ReceiveChar` action. Alternatively, you can use `None` for
# a no-op if you do not wish to receive input characters for that binding.
#
# If the same trigger is assigned to multiple actions, all of them are executed
# in the order they were defined in.
#key_bindings:
#- { key: Paste, action: Paste }
#- { key: Copy, action: Copy }
#- { key: L, mods: Control, action: ClearLogNotice }
#- { key: L, mods: Control, mode: ~Vi|~Search, chars: "\x0c" }
#- { key: PageUp, mods: Shift, mode: ~Alt, action: ScrollPageUp, }
#- { key: PageDown, mods: Shift, mode: ~Alt, action: ScrollPageDown }
#- { key: Home, mods: Shift, mode: ~Alt, action: ScrollToTop, }
#- { key: End, mods: Shift, mode: ~Alt, action: ScrollToBottom }
# Vi Mode
#- { key: Space, mods: Shift|Control, mode: ~Search, action: ToggleViMode }
#- { key: Space, mods: Shift|Control, mode: Vi|~Search, action: ScrollToBottom }
#- { key: Escape, mode: Vi|~Search, action: ClearSelection }
#- { key: I, mode: Vi|~Search, action: ToggleViMode }
#- { key: I, mode: Vi|~Search, action: ScrollToBottom }
#- { key: C, mods: Control, mode: Vi|~Search, action: ToggleViMode }
#- { key: Y, mods: Control, mode: Vi|~Search, action: ScrollLineUp }
#- { key: E, mods: Control, mode: Vi|~Search, action: ScrollLineDown }
#- { key: G, mode: Vi|~Search, action: ScrollToTop }
#- { key: G, mods: Shift, mode: Vi|~Search, action: ScrollToBottom }
#- { key: B, mods: Control, mode: Vi|~Search, action: ScrollPageUp }
#- { key: F, mods: Control, mode: Vi|~Search, action: ScrollPageDown }
#- { key: U, mods: Control, mode: Vi|~Search, action: ScrollHalfPageUp }
#- { key: D, mods: Control, mode: Vi|~Search, action: ScrollHalfPageDown }
#- { key: Y, mode: Vi|~Search, action: Copy }
#- { key: Y, mode: Vi|~Search, action: ClearSelection }
#- { key: Copy, mode: Vi|~Search, action: ClearSelection }
#- { key: V, mode: Vi|~Search, action: ToggleNormalSelection }
#- { key: V, mods: Shift, mode: Vi|~Search, action: ToggleLineSelection }
#- { key: V, mods: Control, mode: Vi|~Search, action: ToggleBlockSelection }
#- { key: V, mods: Alt, mode: Vi|~Search, action: ToggleSemanticSelection }
#- { key: Return, mode: Vi|~Search, action: Open }
#- { key: K, mode: Vi|~Search, action: Up }
#- { key: J, mode: Vi|~Search, action: Down }
#- { key: H, mode: Vi|~Search, action: Left }
#- { key: L, mode: Vi|~Search, action: Right }
#- { key: Up, mode: Vi|~Search, action: Up }
#- { key: Down, mode: Vi|~Search, action: Down }
#- { key: Left, mode: Vi|~Search, action: Left }
#- { key: Right, mode: Vi|~Search, action: Right }
#- { key: Key0, mode: Vi|~Search, action: First }
#- { key: Key4, mods: Shift, mode: Vi|~Search, action: Last }
#- { key: Key6, mods: Shift, mode: Vi|~Search, action: FirstOccupied }
#- { key: H, mods: Shift, mode: Vi|~Search, action: High }
#- { key: M, mods: Shift, mode: Vi|~Search, action: Middle }
#- { key: L, mods: Shift, mode: Vi|~Search, action: Low }
#- { key: B, mode: Vi|~Search, action: SemanticLeft }
#- { key: W, mode: Vi|~Search, action: SemanticRight }
#- { key: E, mode: Vi|~Search, action: SemanticRightEnd }
#- { key: B, mods: Shift, mode: Vi|~Search, action: WordLeft }
#- { key: W, mods: Shift, mode: Vi|~Search, action: WordRight }
#- { key: E, mods: Shift, mode: Vi|~Search, action: WordRightEnd }
#- { key: Key5, mods: Shift, mode: Vi|~Search, action: Bracket }
#- { key: Slash, mode: Vi|~Search, action: SearchForward }
#- { key: Slash, mods: Shift, mode: Vi|~Search, action: SearchBackward }
#- { key: N, mode: Vi|~Search, action: SearchNext }
#- { key: N, mods: Shift, mode: Vi|~Search, action: SearchPrevious }
# Search Mode
#- { key: Return, mode: Search|Vi, action: SearchConfirm }
#- { key: Escape, mode: Search, action: SearchCancel }
#- { key: C, mods: Control, mode: Search, action: SearchCancel }
#- { key: U, mods: Control, mode: Search, action: SearchClear }
#- { key: W, mods: Control, mode: Search, action: SearchDeleteWord }
#- { key: P, mods: Control, mode: Search, action: SearchHistoryPrevious }
#- { key: N, mods: Control, mode: Search, action: SearchHistoryNext }
#- { key: Up, mode: Search, action: SearchHistoryPrevious }
#- { key: Down, mode: Search, action: SearchHistoryNext }
#- { key: Return, mode: Search|~Vi, action: SearchFocusNext }
#- { key: Return, mods: Shift, mode: Search|~Vi, action: SearchFocusPrevious }
# (Windows, Linux, and BSD only)
#- { key: V, mods: Control|Shift, mode: ~Vi, action: Paste }
#- { key: C, mods: Control|Shift, action: Copy }
#- { key: F, mods: Control|Shift, mode: ~Search, action: SearchForward }
#- { key: B, mods: Control|Shift, mode: ~Search, action: SearchBackward }
#- { key: C, mods: Control|Shift, mode: Vi|~Search, action: ClearSelection }
#- { key: Insert, mods: Shift, action: PasteSelection }
#- { key: Key0, mods: Control, action: ResetFontSize }
#- { key: Equals, mods: Control, action: IncreaseFontSize }
#- { key: Plus, mods: Control, action: IncreaseFontSize }
#- { key: NumpadAdd, mods: Control, action: IncreaseFontSize }
#- { key: Minus, mods: Control, action: DecreaseFontSize }
#- { key: NumpadSubtract, mods: Control, action: DecreaseFontSize }
# (Windows only)
#- { key: Return, mods: Alt, action: ToggleFullscreen }
# (macOS only)
#- { key: K, mods: Command, mode: ~Vi|~Search, chars: "\x0c" }
#- { key: K, mods: Command, mode: ~Vi|~Search, action: ClearHistory }
#- { key: Key0, mods: Command, action: ResetFontSize }
#- { key: Equals, mods: Command, action: IncreaseFontSize }
#- { key: Plus, mods: Command, action: IncreaseFontSize }
#- { key: NumpadAdd, mods: Command, action: IncreaseFontSize }
#- { key: Minus, mods: Command, action: DecreaseFontSize }
#- { key: NumpadSubtract, mods: Command, action: DecreaseFontSize }
#- { key: V, mods: Command, action: Paste }
#- { key: C, mods: Command, action: Copy }
#- { key: C, mods: Command, mode: Vi|~Search, action: ClearSelection }
#- { key: H, mods: Command, action: Hide }
#- { key: H, mods: Command|Alt, action: HideOtherApplications }
#- { key: M, mods: Command, action: Minimize }
#- { key: Q, mods: Command, action: Quit }
#- { key: W, mods: Command, action: Quit }
#- { key: N, mods: Command, action: SpawnNewInstance }
#- { key: F, mods: Command|Control, action: ToggleFullscreen }
#- { key: F, mods: Command, mode: ~Search, action: SearchForward }
#- { key: B, mods: Command, mode: ~Search, action: SearchBackward }
#debug:
# Display the time it takes to redraw each frame.
#render_timer: false
# Keep the log file after quitting Alacritty.
#persistent_logging: false
# Log level
#
# Values for `log_level`:
# - Off
# - Error
# - Warn
# - Info
# - Debug
# - Trace
#log_level: Warn
# Print all received window events.
#print_events: false

774
.config/awesome/rc.lua Normal file
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@ -0,0 +1,774 @@
-- If LuaRocks is installed, make sure that packages installed through it are
-- found (e.g. lgi). If LuaRocks is not installed, do nothing.
pcall(require, "luarocks.loader")
-- Standard awesome library
local gears = require("gears")
local awful = require("awful")
require("awful.autofocus")
-- Widget and layout library
local wibox = require("wibox")
-- Theme handling library
local beautiful = require("beautiful")
-- Notification library
local naughty = require("naughty")
local menubar = require("menubar")
local hotkeys_popup = require("awful.hotkeys_popup")
-- {{{ Error handling
if awesome.startup_errors then
naughty.notify({
preset = naughty.config.presets.critical,
title = "Oops, there were errors during startup!",
text = awesome.startup_errors
})
end
do
local in_error = false
awesome.connect_signal(
"debug::error",
function(err)
if in_error then
return
end
in_error = true
naughty.notify({
preset = naughty.config.presets.critical,
title = "Oops, an error happened!",
text = tostring(err)
})
in_error = false
end
)
end
-- }}}
-- {{{ Variable definitions
config_dir = gears.filesystem.get_configuration_dir()
wallpaper_dir = config_dir .. "wallpapers/"
beautiful.init(config_dir .. "theme.lua")
mytags = {
{name = "TTY" },
{name = "WEB", layout = awful.layout.suit.max },
{name = "DEV" },
{name = "CHAT", layout = awful.layout.suit.max },
{name = "VM", layout = awful.layout.suit.max },
{name = "GAM", layout = awful.layout.suit.max },
{name = "MED", layout = awful.layout.suit.max },
{name = "GFX", layout = awful.layout.suit.max },
{name = "ETC" }
}
terminal = "alacritty"
editor = os.getenv("EDITOR") or "vim"
editor_cmd = terminal .. " -e " .. editor
browser = "qutebrowser"
files = "thunar"
wallpaper = "landscape.png"
lock = "i3lock -fti" .. wallpaper_dir .. "lock.png && sleep 600 && systemctl suspend"
screenshot = "flameshot full -c"
screenshot_gui = "flameshot gui"
modkey = "Mod4"
awful.layout.layouts = {
awful.layout.suit.tile,
awful.layout.suit.max,
awful.layout.suit.floating,
-- awful.layout.suit.tile.left,
-- awful.layout.suit.tile.bottom,
-- awful.layout.suit.tile.top,
-- awful.layout.suit.fair,
-- awful.layout.suit.fair.horizontal,
-- awful.layout.suit.spiral,
-- awful.layout.suit.spiral.dwindle,
-- awful.layout.suit.max.fullscreen,
-- awful.layout.suit.magnifier,
-- awful.layout.suit.corner.nw,
-- awful.layout.suit.corner.ne,
-- awful.layout.suit.corner.sw,
-- awful.layout.suit.corner.se,
}
-- }}}
-- Keyboard map indicator and switcher
mykeyboardlayout = awful.widget.keyboardlayout()
-- {{{ Wibar
-- Create a wibox for each screen and add it
local taglist_buttons = gears.table.join(
awful.button(
{}, 1,
function(t)
t:view_only()
end
),
awful.button(
{modkey}, 1,
function(t)
if client.focus then
client.focus:move_to_tag(t)
end
end
),
awful.button(
{}, 3,
awful.tag.viewtoggle
),
awful.button(
{modkey}, 3,
function(t)
if client.focus then
client.focus:toggle_tag(t)
end
end
),
awful.button(
{}, 4,
function(t)
awful.tag.viewnext(t.screen)
end
),
awful.button(
{}, 5,
function(t)
awful.tag.viewprev(t.screen)
end
)
)
local tasklist_buttons = gears.table.join(
awful.button(
{}, 1,
function(c)
if c == client.focus then
c.minimized = true
else
c:emit_signal("request::activate", "tasklist", {raise = true})
end
end
),
awful.button(
{}, 3,
function()
awful.menu.client_list({theme = {width = 250}})
end
),
awful.button(
{}, 4,
function()
awful.client.focus.byidx(1)
end
),
awful.button(
{}, 5,
function()
awful.client.focus.byidx(-1)
end
)
)
local function set_wallpaper(s)
if beautiful.wallpaper then
gears.wallpaper.maximized(wallpaper_dir .. wallpaper, s, true)
end
end
local function set_clock(s)
local dpi = require("beautiful.xresources").apply_dpi
s.mytextclock = wibox.widget.textclock()
s.month_calendar = awful.widget.calendar_popup.month({
screen = s,
style_year = {border_width = dpi(1)},
style_month = {border_width = dpi(1)},
style_yearheader = {border_width = dpi(1)},
style_header = {border_width = dpi(1)},
style_weekday = {border_width = dpi(1)},
style_weeknumber = {border_width = dpi(1)},
style_normal = {border_width = dpi(1)},
style_focus = {border_width = dpi(1)}
})
s.month_calendar:attach(s.mytextclock)
end
-- Re-set wallpaper when a screen's geometry changes (e.g. different resolution)
screen.connect_signal("property::geometry", set_wallpaper)
awful.screen.connect_for_each_screen(
function(s)
-- Wallpaper and clock
set_wallpaper(s)
set_clock(s)
-- Each screen has its own tag table.
for i, tag in pairs(mytags) do
awful.tag.add(
tag.name,
{
layout = tag.layout or awful.layout.layouts[1],
screen = s,
selected = i == 1
}
)
end
-- Create an imagebox widget which will contain an icon indicating which layout we're using.
-- We need one layoutbox per screen.
s.mylayoutbox = awful.widget.layoutbox(s)
s.mylayoutbox:buttons(gears.table.join(
awful.button(
{}, 1,
function()
awful.layout.inc(1)
end
),
awful.button(
{}, 3,
function()
awful.layout.inc(-1)
end
),
awful.button(
{}, 4,
function()
awful.layout.inc(1)
end
),
awful.button(
{}, 5,
function()
awful.layout.inc(-1)
end
)
))
-- Create a taglist widget
s.mytaglist = awful.widget.taglist {
screen = s,
filter = awful.widget.taglist.filter.all,
buttons = taglist_buttons
}
-- Create a tasklist widget
s.mytasklist = awful.widget.tasklist {
screen = s,
filter = awful.widget.tasklist.filter.currenttags,
buttons = tasklist_buttons
}
-- Create the wibox
s.mywibox = awful.wibar({position = "top", screen = s})
-- Add widgets to the wibox
s.mywibox:setup {
layout = wibox.layout.align.horizontal,
{ -- Left widgets
layout = wibox.layout.fixed.horizontal,
s.mytaglist,
},
s.mytasklist, -- Middle widget
{ -- Right widgets
layout = wibox.layout.fixed.horizontal,
mykeyboardlayout,
wibox.widget.systray(),
s.mytextclock,
s.mylayoutbox,
},
}
end
)
-- }}}
-- {{{ Mouse bindings
root.buttons(gears.table.join(
awful.button(
{}, 4,
awful.tag.viewnext
),
awful.button(
{}, 5,
awful.tag.viewprev
)
))
-- }}}
-- {{{ Key bindings
globalkeys = gears.table.join(
-- Awesome
awful.key(
{modkey}, "s",
hotkeys_popup.show_help,
{description="show help", group="awesome"}
),
awful.key(
{modkey, "Control"}, "r",
awesome.restart,
{description = "reload awesome", group = "awesome"}
),
awful.key(
{modkey, "Control"}, "q",
awesome.quit,
{description = "quit awesome", group = "awesome"}
),
awful.key(
{"Control", "Shift"}, "Escape",
function()
awful.spawn("xkill")
end,
{description = "kill an app", group = "awesome"}
),
awful.key(
{modkey}, "Escape",
awful.tag.history.restore,
{description = "go back", group = "tag"}
),
awful.key(
{modkey}, "j",
function()
awful.client.focus.byidx(1)
end,
{description = "focus next by index", group = "client"}
),
awful.key(
{modkey}, "k",
function()
awful.client.focus.byidx(-1)
end,
{description = "focus previous by index", group = "client"}
),
-- Layout manipulation
awful.key(
{modkey, "Shift"}, "j",
function()
awful.client.swap.byidx(1)
end,
{description = "swap with next client by index", group = "client"}
),
awful.key(
{modkey, "Shift"}, "k",
function()
awful.client.swap.byidx(-1)
end,
{description = "swap with previous client by index", group = "client"}
),
awful.key(
{modkey, "Control"}, "j",
function()
awful.screen.focus_relative(1)
end,
{description = "focus the next screen", group = "screen"}
),
awful.key(
{modkey, "Control"}, "k",
function()
awful.screen.focus_relative(-1)
end,
{description = "focus the previous screen", group = "screen"}
),
awful.key(
{modkey}, "u",
awful.client.urgent.jumpto,
{description = "jump to urgent client", group = "client"}
),
awful.key(
{modkey}, "Tab",
function()
awful.client.focus.history.previous()
if client.focus then
client.focus:raise()
end
end,
{description = "go back", group = "client"}
),
awful.key(
{modkey, "Control"}, "n",
function()
local c = awful.client.restore()
-- Focus restored client
if c then
c:emit_signal("request::activate", "key.unminimize", {raise = true})
end
end,
{description = "restore minimized", group = "client"}
),
-- Standard program
awful.key(
{modkey}, "Return",
function()
awful.spawn(terminal)
end,
{description = "open a terminal", group = "launcher"}
),
awful.key(
{modkey}, "r",
function()
menubar.show()
end,
{description = "show the menubar", group = "launcher"}
),
awful.key(
{modkey}, "b",
function()
awful.spawn(browser)
end,
{description = "open " .. browser, group = "launcher"}
),
awful.key(
{modkey}, "e",
function()
awful.spawn(files)
end,
{description = "open " .. files, group = "launcher"}
),
awful.key(
{modkey}, "l",
function()
awful.spawn.with_shell(lock)
end,
{description = "lock the screen", group = "launcher"}
),
awful.key(
{}, "Print",
function()
awful.spawn(screenshot)
end,
{description = "take a screenshot", group = "launcher"}
),
awful.key(
{"Shift"}, "Print",
function()
awful.spawn(screenshot_gui)
end,
{description = "take a rectangular screenshot", group = "launcher"}
),
awful.key(
{modkey, "Shift"}, "l",
function()
awful.tag.incmwfact(0.05)
end,
{description = "increase master width factor", group = "layout"}
),
awful.key(
{modkey, "Shift"}, "h",
function()
awful.tag.incmwfact(-0.05)
end,
{description = "decrease master width factor", group = "layout"}
),
awful.key(
{modkey}, "space",
function()
awful.layout.inc(1)
end,
{description = "select next", group = "layout"}
),
awful.key(
{modkey, "Shift"}, "space",
function()
awful.layout.inc(-1)
end,
{description = "select previous", group = "layout"}
),
-- Hotkeys
awful.key(
{}, "XF86AudioRaiseVolume",
function()
awful.spawn.with_shell("pactl set-sink-mute 0 0 && pactl set-sink-volume 0 +5%")
end,
{description = "increase volume up by 5%", group = "hotkeys"}
),
awful.key(
{}, "XF86AudioLowerVolume",
function()
awful.spawn.with_shell("pactl set-sink-mute 0 0 && pactl set-sink-volume 0 -5%")
end,
{description = "decrease volume up by 5%", group = "hotkeys"}
),
awful.key(
{}, "XF86AudioMute",
function()
awful.spawn("pactl set-sink-mute 0 toggle")
end,
{description = "toggle mute", group = "hotkeys"}
),
awful.key(
{"Control"}, "XF86AudioMute",
function()
awful.spawn("pactl set-source-mute 0 toggle")
end,
{description = "toggle mic mute", group = "hotkeys"}
),
awful.key(
{}, "XF86AudioPlay",
function()
awful.spawn("playerctl play-pause")
end,
{description = "play / pause media", group = "hotkeys"}
),
awful.key(
{}, "XF86AudioPrev",
function()
awful.spawn("playerctl previous")
end,
{description = "play previous media", group = "hotkeys"}
),
awful.key(
{}, "XF86AudioNext",
function()
awful.spawn("playerctl next")
end,
{description = "play next media", group = "hotkeys"}
),
awful.key(
{"Control"}, "F6",
function()
awful.spawn.with_shell("~/bin/toggle_touchpad")
end,
{description = "toggle touchpad", group = "hotkeys"}
)
)
clientkeys = gears.table.join(
awful.key(
{modkey}, "f",
function(c)
c.fullscreen = not c.fullscreen
c:raise()
end,
{description = "toggle fullscreen", group = "client"}
),
awful.key(
{modkey, "Shift"}, "c",
function(c)
c:kill()
end,
{description = "close", group = "client"}
),
awful.key(
{modkey, "Control"}, "space",
awful.client.floating.toggle,
{description = "toggle floating", group = "client"}
),
awful.key(
{modkey, "Control"}, "Return",
function(c)
c:swap(awful.client.getmaster())
end,
{description = "move to master", group = "client"}
),
awful.key(
{modkey}, "o",
function(c)
c:move_to_screen()
end,
{description = "move to screen", group = "client"}
),
awful.key(
{modkey}, "t",
function(c)
c.ontop = not c.ontop
end,
{description = "toggle keep on top", group = "client"}
),
awful.key(
{modkey}, "n",
function(c)
-- The client currently has the input focus, so it cannot be
-- minimized, since minimized clients can't have the focus.
c.minimized = true
end,
{description = "minimize", group = "client"}
),
awful.key(
{modkey}, "m",
function(c)
c.maximized = not c.maximized
c:raise()
end,
{description = "(un)maximize", group = "client"}
)
)
-- Bind all key numbers to tags.
-- Be careful: we use keycodes to make it work on any keyboard layout.
-- This should map on the top row of your keyboard, usually 1 to 9.
for i = 1, 9 do
globalkeys = gears.table.join(
globalkeys,
-- View tag only.
awful.key(
{modkey}, "#" .. i + 9,
function()
local screen = awful.screen.focused()
local tag = screen.tags[i]
if tag then
tag:view_only()
end
end,
{description = "view tag #"..i, group = "tag"}
),
-- Move client to tag.
awful.key(
{modkey, "Shift"}, "#" .. i + 9,
function()
if client.focus then
local tag = client.focus.screen.tags[i]
if tag then
client.focus:move_to_tag(tag)
tag:view_only()
end
end
end,
{description = "move focused client to tag #"..i, group = "tag"}
)
)
end
clientbuttons = gears.table.join(
awful.button(
{}, 1,
function(c)
c:emit_signal("request::activate", "mouse_click", {raise = true})
end
),
awful.button(
{modkey}, 1,
function(c)
c:emit_signal("request::activate", "mouse_click", {raise = true})
awful.mouse.client.move(c)
end
),
awful.button(
{modkey}, 3,
function(c)
c:emit_signal("request::activate", "mouse_click", {raise = true})
awful.mouse.client.resize(c)
end
)
)
-- Set keys
root.keys(globalkeys)
-- }}}
-- {{{ Rules
-- Rules to apply to new clients (through the "manage" signal).
awful.rules.rules = {
-- All clients will match this rule.
{
rule = {},
properties = {
border_width = beautiful.border_width,
border_color = beautiful.border_normal,
focus = awful.client.focus.filter,
raise = true,
keys = clientkeys,
buttons = clientbuttons,
screen = awful.screen.preferred,
placement = awful.placement.no_overlap + awful.placement.no_offscreen
}
},
-- Floating clients.
{
rule_any = {
instance = {
"DTA", -- Firefox addon DownThemAll.
"copyq", -- Includes session name in class.
"pinentry",
},
class = {
"Arandr",
"Blueman-manager",
"Gpick",
"Kruler",
"MessageWin", -- kalarm.
"Sxiv",
"Tor Browser", -- Needs a fixed window size to avoid fingerprinting by screen size.
"Wpa_gui",
"veromix",
"xtightvncviewer"
},
-- Note that the name property shown in xprop might be set slightly after creation of the client
-- and the name shown there might not match defined rules here.
name = {
"Event Tester", -- xev.
},
role = {
"AlarmWindow", -- Thunderbird's calendar.
"ConfigManager", -- Thunderbird's about:config.
"pop-up", -- e.g. Google Chrome's (detached) Developer Tools.
}
},
properties = {floating = true}
},
{rule_any = {class = {"Brave-browser", "qutebrowser"}}, properties = {tag = "WEB", switch_to_tags = true}},
{rule_any = {class = {"code-oss"}}, properties = {tag = "DEV", switch_to_tags = true}},
{rule_any = {class = {"Steam", "Lutris", "Minecraft"}}, properties = {tag = "GAM", switch_to_tags = true}},
{rule_any = {class = {"Virt-manager"}}, properties = {tag = "VM", switch_to_tags = true}},
{rule_any = {class = {"lightcord", "discord"}}, properties = {tag = "CHAT", switch_to_tags = true}},
{rule_any = {class = {"vlc"}}, properties = {tag = "MED", switch_to_tags = true}},
{rule_any = {class = {"Gimp"}}, properties = {tag = "GFX", switch_to_tags = true}}
}
-- }}}
-- {{{ Signals
-- Signal function to execute when a new client appears.
client.connect_signal(
"manage",
function(c)
-- Set the windows at the slave,
-- i.e. put it at the end of others instead of setting it master.
-- if not awesome.startup then awful.client.setslave(c) end
if awesome.startup and
not c.size_hints.user_position and
not c.size_hints.program_position then
-- Prevent clients from being unreachable after screen count changes.
awful.placement.no_offscreen(c)
end
end
)
client.connect_signal(
"focus",
function(c)
c.border_color = beautiful.border_focus
end
)
client.connect_signal(
"unfocus",
function(c)
c.border_color = beautiful.border_normal
end
)
-- }}}
apps = {
"/usr/lib/polkit-gnome/polkit-gnome-authentication-agent-1",
"picom",
"redshift",
"xfce4-power-manager",
"nm-applet",
"/usr/lib/kdeconnectd",
"pasystray",
"flameshot",
terminal
}
for _, app in ipairs(apps) do
awful.spawn.once(app)
end

131
.config/awesome/theme.lua Normal file
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---------------------------
-- Default awesome theme --
---------------------------
local theme_assets = require("beautiful.theme_assets")
local xresources = require("beautiful.xresources")
local dpi = xresources.apply_dpi
local gfs = require("gears.filesystem")
local themes_path = gfs.get_themes_dir()
local theme = {}
theme.font = "sans 10"
theme.bg_normal = "#222222"
theme.bg_focus = "#535d6c"
theme.bg_urgent = "#ff0000"
theme.bg_minimize = "#444444"
theme.bg_systray = theme.bg_normal
theme.fg_normal = "#aaaaaa"
theme.fg_focus = "#ffffff"
theme.fg_urgent = "#ffffff"
theme.fg_minimize = "#ffffff"
theme.useless_gap = dpi(4)
theme.border_width = dpi(4)
theme.border_normal = "#000000"
theme.border_focus = "#d75f5f"
theme.border_marked = "#91231c"
-- There are other variable sets
-- overriding the default one when
-- defined, the sets are:
-- taglist_[bg|fg]_[focus|urgent|occupied|empty|volatile]
-- tasklist_[bg|fg]_[focus|urgent]
-- titlebar_[bg|fg]_[normal|focus]
-- tooltip_[font|opacity|fg_color|bg_color|border_width|border_color]
-- mouse_finder_[color|timeout|animate_timeout|radius|factor]
-- prompt_[fg|bg|fg_cursor|bg_cursor|font]
-- hotkeys_[bg|fg|border_width|border_color|shape|opacity|modifiers_fg|label_bg|label_fg|group_margin|font|description_font]
-- Example:
--theme.taglist_bg_focus = "#ff0000"
-- Generate taglist squares:
local taglist_square_size = dpi(4)
theme.taglist_squares_sel = theme_assets.taglist_squares_sel(
taglist_square_size, theme.fg_normal
)
theme.taglist_squares_unsel = theme_assets.taglist_squares_unsel(
taglist_square_size, theme.fg_normal
)
-- Variables set for theming notifications:
-- notification_font
-- notification_[bg|fg]
-- notification_[width|height|margin]
-- notification_[border_color|border_width|shape|opacity]
-- Variables set for theming the menu:
-- menu_[bg|fg]_[normal|focus]
-- menu_[border_color|border_width]
theme.menu_submenu_icon = themes_path.."default/submenu.png"
theme.menu_height = dpi(15)
theme.menu_width = dpi(100)
-- You can add as many variables as
-- you wish and access them by using
-- beautiful.variable in your rc.lua
--theme.bg_widget = "#cc0000"
-- Define the image to load
theme.titlebar_close_button_normal = themes_path.."default/titlebar/close_normal.png"
theme.titlebar_close_button_focus = themes_path.."default/titlebar/close_focus.png"
theme.titlebar_minimize_button_normal = themes_path.."default/titlebar/minimize_normal.png"
theme.titlebar_minimize_button_focus = themes_path.."default/titlebar/minimize_focus.png"
theme.titlebar_ontop_button_normal_inactive = themes_path.."default/titlebar/ontop_normal_inactive.png"
theme.titlebar_ontop_button_focus_inactive = themes_path.."default/titlebar/ontop_focus_inactive.png"
theme.titlebar_ontop_button_normal_active = themes_path.."default/titlebar/ontop_normal_active.png"
theme.titlebar_ontop_button_focus_active = themes_path.."default/titlebar/ontop_focus_active.png"
theme.titlebar_sticky_button_normal_inactive = themes_path.."default/titlebar/sticky_normal_inactive.png"
theme.titlebar_sticky_button_focus_inactive = themes_path.."default/titlebar/sticky_focus_inactive.png"
theme.titlebar_sticky_button_normal_active = themes_path.."default/titlebar/sticky_normal_active.png"
theme.titlebar_sticky_button_focus_active = themes_path.."default/titlebar/sticky_focus_active.png"
theme.titlebar_floating_button_normal_inactive = themes_path.."default/titlebar/floating_normal_inactive.png"
theme.titlebar_floating_button_focus_inactive = themes_path.."default/titlebar/floating_focus_inactive.png"
theme.titlebar_floating_button_normal_active = themes_path.."default/titlebar/floating_normal_active.png"
theme.titlebar_floating_button_focus_active = themes_path.."default/titlebar/floating_focus_active.png"
theme.titlebar_maximized_button_normal_inactive = themes_path.."default/titlebar/maximized_normal_inactive.png"
theme.titlebar_maximized_button_focus_inactive = themes_path.."default/titlebar/maximized_focus_inactive.png"
theme.titlebar_maximized_button_normal_active = themes_path.."default/titlebar/maximized_normal_active.png"
theme.titlebar_maximized_button_focus_active = themes_path.."default/titlebar/maximized_focus_active.png"
theme.wallpaper = themes_path.."default/background.png"
-- You can use your own layout icons like this:
theme.layout_fairh = themes_path.."default/layouts/fairhw.png"
theme.layout_fairv = themes_path.."default/layouts/fairvw.png"
theme.layout_floating = themes_path.."default/layouts/floatingw.png"
theme.layout_magnifier = themes_path.."default/layouts/magnifierw.png"
theme.layout_max = themes_path.."default/layouts/maxw.png"
theme.layout_fullscreen = themes_path.."default/layouts/fullscreenw.png"
theme.layout_tilebottom = themes_path.."default/layouts/tilebottomw.png"
theme.layout_tileleft = themes_path.."default/layouts/tileleftw.png"
theme.layout_tile = themes_path.."default/layouts/tilew.png"
theme.layout_tiletop = themes_path.."default/layouts/tiletopw.png"
theme.layout_spiral = themes_path.."default/layouts/spiralw.png"
theme.layout_dwindle = themes_path.."default/layouts/dwindlew.png"
theme.layout_cornernw = themes_path.."default/layouts/cornernww.png"
theme.layout_cornerne = themes_path.."default/layouts/cornernew.png"
theme.layout_cornersw = themes_path.."default/layouts/cornersww.png"
theme.layout_cornerse = themes_path.."default/layouts/cornersew.png"
-- Generate Awesome icon:
theme.awesome_icon = theme_assets.awesome_icon(
theme.menu_height, theme.bg_focus, theme.fg_focus
)
-- Define the icon theme for application icons. If not set then the icons
-- from /usr/share/icons and /usr/share/icons/hicolor will be used.
theme.icon_theme = nil
return theme
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80

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#################################
# Shadows #
#################################
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
# shadow = false
#shadow = true;
# The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
shadow-radius = 7;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
# shadow-opacity = .75
# The left offset for shadows, in pixels. (defaults to -15)
# shadow-offset-x = -15
shadow-offset-x = -7;
# The top offset for shadows, in pixels. (defaults to -15)
# shadow-offset-y = -15
shadow-offset-y = -7;
# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0
# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0
# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
# shadow-color = "#000000"
# Specify a list of conditions of windows that should have no shadow.
#
# examples:
# shadow-exclude = "n:e:Notification";
#
# shadow-exclude = []
shadow-exclude = [
"name = 'Notification'",
"class_g = 'Conky'",
"class_g ?= 'Notify-osd'",
"class_g = 'Cairo-clock'",
"_GTK_FRAME_EXTENTS@:c"
];
# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
# clip-shadow-above = []
# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
# shadow-exclude-reg = ""
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false
#################################
# Fading #
#################################
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
# fading = false
fading = true;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
fade-in-step = 0.03;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10
# Specify a list of conditions of windows that should not be faded.
# fade-exclude = []
# Do not fade on window open/close.
# no-fading-openclose = false
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false
#################################
# Transparency / Opacity #
#################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
# active-opacity = 1.0
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
# inactive-dim = 0.0
# Specify a list of conditions of windows that should never be considered focused.
# focus-exclude = []
focus-exclude = [ "class_g = 'Cairo-clock'" ];
# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
# opacity-rule = [ "80:class_g = 'URxvt'" ];
#
# opacity-rule = []
#################################
# Corners #
#################################
# Sets the radius of rounded window corners. When > 0, the compositor will
# round the corners of windows. Does not interact well with
# `transparent-clipping`.
corner-radius = 12
# Exclude conditions for rounded corners.
rounded-corners-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'"
];
#################################
# Background-Blurring #
#################################
# Parameters for background blurring, see the *BLUR* section for more information.
# blur-method =
# blur-size = 12
#
# blur-deviation = false
#
# blur-strength = 5
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
# blur-background = false
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false
# Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ""
blur-kern = "3x3box";
# Exclude conditions for background blur.
# blur-background-exclude = []
blur-background-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'",
"_GTK_FRAME_EXTENTS@:c"
];
#################################
# General Settings #
#################################
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
# backend = "glx"
backend = "xrender";
# Enable/disable VSync.
# vsync = false
vsync = true;
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false
# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true;
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
detect-rounded-corners = true;
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
#
# detect-client-opacity = false
detect-client-opacity = true;
# Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension.
#
# refresh-rate = 60
refresh-rate = 0;
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
#
# use-ewmh-active-win = false
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
#
# unredir-if-possible = false
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = true;
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# detect-transient is enabled, too.
#
# detect-client-leader = false
detect-client-leader = true;
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
#
# glx-no-stencil = false
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
# glx-no-rebind-pixmap = false
# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
# no-use-damage = false
use-damage = true;
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
#
# glx-fshader-win = ""
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "warn";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = "/path/to/your/log/file"
# Show all X errors (for debugging)
# show-all-xerrors = false
# Write process ID to a file.
# write-pid-path = "/path/to/your/log/file"
# Window type settings
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
# fade, shadow:::
# Controls window-type-specific shadow and fade settings.
#
# opacity:::
# Controls default opacity of the window type.
#
# focus:::
# Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.)
#
# full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
# clip-shadow-above:::
# Controls wether shadows that would have been drawn above the window should
# be clipped. Useful for dock windows that should have no shadow painted on top.
#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`.
#
wintypes:
{
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
dock = { shadow = false; clip-shadow-above = true; }
dnd = { shadow = false; }
popup_menu = { opacity = 1.0; }
dropdown_menu = { opacity = 1.0; }
};

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[redshift]
;temp-day=4500
;temp-night=3600
location-provider=manual
[manual]
lat=44
lon=2

9
.vimrc Normal file
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unlet! skip_defaults_vim
source $VIMRUNTIME/defaults.vim
set number relativenumber
set expandtab
set shiftwidth=4
set tabstop=4
set ttymouse=sgr

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.zshrc Normal file
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# If you come from bash you might have to change your $PATH.
export PATH="$HOME/bin:$HOME/Applications:$PATH"
# Path to your oh-my-zsh installation.
export ZSH="$HOME/.oh-my-zsh"
# Set name of the theme to load --- if set to "random", it will
# load a random theme each time oh-my-zsh is loaded, in which case,
# to know which specific one was loaded, run: echo $RANDOM_THEME
# See https://github.com/ohmyzsh/ohmyzsh/wiki/Themes
ZSH_THEME="robbyrussell"
# Set list of themes to pick from when loading at random
# Setting this variable when ZSH_THEME=random will cause zsh to load
# a theme from this variable instead of looking in $ZSH/themes/
# If set to an empty array, this variable will have no effect.
# ZSH_THEME_RANDOM_CANDIDATES=( "robbyrussell" "agnoster" )
# Uncomment the following line to use case-sensitive completion.
CASE_SENSITIVE="true"
# Uncomment the following line to use hyphen-insensitive completion.
# Case-sensitive completion must be off. _ and - will be interchangeable.
# HYPHEN_INSENSITIVE="true"
# Uncomment the following line to disable bi-weekly auto-update checks.
# DISABLE_AUTO_UPDATE="true"
# Uncomment the following line to automatically update without prompting.
# DISABLE_UPDATE_PROMPT="true"
# Uncomment the following line to change how often to auto-update (in days).
# export UPDATE_ZSH_DAYS=13
# Uncomment the following line if pasting URLs and other text is messed up.
# DISABLE_MAGIC_FUNCTIONS="true"
# Uncomment the following line to disable colors in ls.
# DISABLE_LS_COLORS="true"
# Uncomment the following line to disable auto-setting terminal title.
# DISABLE_AUTO_TITLE="true"
# Uncomment the following line to enable command auto-correction.
# ENABLE_CORRECTION="true"
# Uncomment the following line to display red dots whilst waiting for completion.
# Caution: this setting can cause issues with multiline prompts (zsh 5.7.1 and newer seem to work)
# See https://github.com/ohmyzsh/ohmyzsh/issues/5765
# COMPLETION_WAITING_DOTS="true"
# Uncomment the following line if you want to disable marking untracked files
# under VCS as dirty. This makes repository status check for large repositories
# much, much faster.
# DISABLE_UNTRACKED_FILES_DIRTY="true"
# Uncomment the following line if you want to change the command execution time
# stamp shown in the history command output.
# You can set one of the optional three formats:
# "mm/dd/yyyy"|"dd.mm.yyyy"|"yyyy-mm-dd"
# or set a custom format using the strftime function format specifications,
# see 'man strftime' for details.
# HIST_STAMPS="mm/dd/yyyy"
# Would you like to use another custom folder than $ZSH/custom?
# ZSH_CUSTOM=/path/to/new-custom-folder
# Which plugins would you like to load?
# Standard plugins can be found in $ZSH/plugins/
# Custom plugins may be added to $ZSH_CUSTOM/plugins/
# Example format: plugins=(rails git textmate ruby lighthouse)
# Add wisely, as too many plugins slow down shell startup.
plugins=(git)
source $ZSH/oh-my-zsh.sh
# User configuration
# export MANPATH="/usr/local/man:$MANPATH"
# You may need to manually set your language environment
# export LANG=en_US.UTF-8
# Preferred editor for local and remote sessions
# if [[ -n $SSH_CONNECTION ]]; then
# export EDITOR='vim'
# else
# export EDITOR='mvim'
# fi
# Compilation flags
# export ARCHFLAGS="-arch x86_64"
# Set personal aliases, overriding those provided by oh-my-zsh libs,
# plugins, and themes. Aliases can be placed here, though oh-my-zsh
# users are encouraged to define aliases within the ZSH_CUSTOM folder.
# For a full list of active aliases, run `alias`.
alias pls="sudo"
alias -g G="|grep -i"
alias parupdate="sudo systemctl start reflector && paru -Syu"
alias config="git --git-dir=$HOME/.dotfiles/ --work-tree=$HOME"

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bin/epitest Executable file
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#!/usr/bin/bash
if [ "$EUID" != '0' ]; then
echo 'error: you cannot perform this operation unless you are root.'
exit 1
fi
systemctl start docker
docker run -it --rm --name epitest -v "$PWD":/tmp epitechcontent/epitest-docker:latest /bin/bash

8
bin/mouse_360 Executable file
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#!/usr/bin/bash
# counts target = 8182 ~ 25cm
sleep 3
for _ in {0..1023}; do
xdotool mousemove_relative 8 0
done

7
bin/toggle_touchpad Executable file
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#!/usr/bin/bash
DEV="Elan Touchpad"
ON=$(xinput list-props "$DEV" | awk -F ':' '$1 ~ "Device Enabled" {print $2}')
xinput set-prop "$DEV" "Device Enabled" "$((1-ON))"

18
bin/virt-manager-launcher Executable file
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#!/usr/bin/bash
if [ "$EUID" != '0' ]; then
echo 'error: you cannot perform this operation unless you are root.'
exit 1
fi
systemctl start libvirtd
virsh net-start default
if [ -n "$SUDO_USER" ]; then
su "$SUDO_USER" -c 'virt-manager --no-fork'
else
virt-manager --no-fork
fi
virsh net-destroy default
systemctl stop libvirtd